By using Azure-hosted game servers and streaming clients like the PlayFab platform Microsoft acquired just a few days ago, Microsoft promises that "any Console Native game now shipping in the Microsoft Store on Xbox will be capable of streaming to a mobile device" without developers having to alter their game code at all.
Over the past couple of years, Microsoft has really been pushing its Xbox brand as something that's inclusive, with titles like Minecraft being cross-play across multiple platforms, including the Nintendo Switch. This will allow developers to incorporate Xbox Live's suite of game achievements, matchmaking, social systems and more in their games and devices.
Microsoft says "Combined with PlayFab gaming services, this means less work for game developers and more time to focus on making games fun".
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Both Google and Apple already offer similar gaming services on their respective platforms, though I find they are hardly ever implemented fully by the majority of developers.
Currently, certain Microsoft titles, Minecraft for example, allows you to sign in on mobile devices and Nintendo Switch using an Xbox Live account.
It's exciting news for gamers, who will be able to play with friends and rack up achievements even when they're away from their Xbox or PC.
In any case, this is a big move for Microsoft, and one we may not fully see the fruits of until the next generation. Rocket League, Fortnite, Paladins, and SMITE, just to name a few games, all either have crossplay as of this writing, or intend to roll out the functionality soon. Microsoft will reveal more at the Game Developers Conference, which starts on Monday, March 18 and continues until March 22.
It will also open the door for you to connect with your Xbox friends on different platforms.