During its earnings report for the fourth quarter of FY2019, EA was unsurprisingly excited to share the many triumphs of Apex Legends. According to EA CEO Andrew Wilson, they are already looking for a potential way to bring Apex Legends to China and at mobile platform.
In battle royale games, players are given the task to survive and outlast everyone by eliminating opponents. For now, let's hope that EA and Respawn are able to bring the same level of excitement from the desktop and console variant of the game to the mobile version as well.
"We're in advanced negotiations to China and mobile", he said, referencing Respawn Entertainment's battle royale hit.
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Game franchises such as "Battlefield" and "FIFA" are among the company's most iconic, but the rapid rise of online, free-to-play games with engaging formats are challenging the dominance of traditional game publishers, including EA, Activision Blizzard and Take-Two Interactive Software Inc.
According to the company, nearly 30-percent of Apex Legends players were entirely new to EA, which vows to offer its players "long-term live service, including new seasons with more robust Battle Pass content, new legends, and exciting evolutions in the in-game environment". Apex Legends could look very different in a few years, especially if the battle royale market dries up and EA needs to milk it before it moves on. Players love it, with a Metacritic of 89 and an extremely high net promoter score. Overall, revenue for the quarter came in at $1.23 billion, a 22 percent decrease from Q4 2018. Digital net bookings for the full year rose 5 percent to $3.7 billion, and now represent 75 percent of the company's total net bookings as well. The company also said that 30% of Apex players "are new to EA".