Microsoft's Director of Program Management Jason Ronald says thousands of classic games are already fully playable on the Xbox Series X, and the goal is to have 200,000 hours of play testing on the books by the time the console launches in late 2020.
"Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD", Ronald wrote in a blog post Thursday morning. Not only that, but these games will "play better than ever before" thanks to Microsoft's new HDR reconstruction technique and the Xbox Series X's Quick Resume feature.
The Xbox Advanced Technology Group has created an "innovative HDR reconstruction technique" that enables the Xbox Series X to automatically add HDR support to games with zero impact on performance and with no additional work required from developers.
Xbox Series X will enable backward compatible games to run at higher, more steady frame rates while rendering at their maximum resolution and preserving visual quality.
Malta seizes over US$1 billion in 'counterfeit' Libyan money, says US
It said that the influx of counterfeit, Russian-printed Libyan currency in recent years has exacerbated Libya's economic challenges.
However, they will be having to be selective about the Series X's other trick, to double the frame rate of games from 30fps to 60fps or from 60fps to 120fps - for this you will need a monitor or TV that supports 120Hz playback. This means that games that previously couldn't hit their framerate or resolution targets on older hardware now may perform significantly better on Series X. Some console games are programmed with a framerate cap, so titles capped at 30 won't suddenly be able to hit 60, but games like Darksiders 3 (off the top of my head) that really struggled to hit 30 should be able to use the power of next-gen to make up the difference. "Feels like we'll be able to get enough units, and you know, we're pretty committed, as we've talked about to a worldwide launch, which regretfully we didn't do with Xbox One", Spencer said. HDR is among the new technologies being seamlessly retrofitted into older Xbox games.
As for bumping games up to higher framerates, Ronald just hinted at "whole new classes of innovations" that could help the system bring 30 FPS games to 60 FPS, and 60 FPS games to 120 FPS. Microsoft made backward compatibility a priority relatively early on, and that commitment has seemingly only grown stronger as the next generation of consoles approaches this holiday season.
The Xbox One, released in 2013, already accomplishes this for several Xbox 360 and original Xbox games. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless.
The limited game footage we've seen from the Xbox Series X looks impressive, but it's not exactly a vast jump over the Xbox One. It all began with the announcement of Xbox 360 backward compatibility coming to the Xbox One at E3 2015. Other Xbox Series X features like "Quick Resume" are also functional with some backwards compatible titles.