The company also clearly stated that after the given time the apps will no longer be available on the App Store in China until an approval number is provided with the next submission. This was up 205.7 percent year-over-year from $3.5 million (roughly Rs. 25.6 crores) on the same day in 2019. In the US, consumers spent a total of $130 million in both app stores this Christmas, a gain of 38.7% over last year's $93.7 million. The top non-gaming app in terms of revenue was Tinder (hey, got to start 2021 on a good note!), followed by Disney+ and then YouTube. On the App Store, entertainment apps ranked second, with $ 19.3 million or 21.8% of all non-gaming expenses.
Beyond games, Chinese censors have also been waging a campaign against apps used for fraud, pornography, prostitution, gambling and violence, in addition to those that contain politically sensitive information or other content deemed to be illegal.
Overall app spending on both iOS and Android in Europe over Christmas. Global growth was recorded at 17 points higher than in 2019.
Just like the global spending, mobile games generated the most revenue in the US.
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In the United States, mobile games generated the most revenue of $87.2 million, up 26.4 percent from almost $69 million in 2019. In 2019, $232.4 million was spent on mobile games on Christmas. Tencent's "Honor of Kings" was the leading game with approximately $10.7 million in consumer spending.
As always, although there are more Android devices than iOS, it was the iOS apps that generated the most revenue by far.
Once again, Apple's App Store received the bulk of the money spent on apps globally this past Christmas Day.
Apple's App Store saw the bulk of spending from consumers, raking in $278 million on the holiday, a 35% increase from previous year. Those numbers indicate a 35.2% year-over-year increase and a better than 33% annual increase for the App Store and the Google Play Store respectively. The two stores together collected passed the $100 billion single-year mark back in November. This comes as the result of a number of apps reaching new heights in the midst of the coronavirus outbreak and its impact on digital spending.